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Hamstring is arguably the most crucial skill a warrior has cheap mytheon gold, though at first glance this may not be obvious. At 67 this will cause mere 63 damage but it cuts the movement speed of your opponent in half.
Note that this is not the same as Thunder Clap; this speed reduction will not slow their attacks on you.
So what use is it to make an enemy run slower? Believe it or not this is a huge advantage. Hamstring means that the battles you fight take place when and where you want them, on your terms.
You can stop the creature running at your priest or mage and catch up to him that much easier if he aggros them again.
Enemies can no longer easily run out of melee to fight with ranged weapons or spells. And, which is the use you will see most often when you begin to use this skill, you can keep a dying mob from running to get help.
If you allocate talents for it, you can also get a 15% chance to immobilize your target for 5 seconds. Not bad for only 5 rage.
Hamstring is the difference between fighting one enemy at a time, and fighting 2 or 3 at once with more arriving all the while. Don’t forget to use it.
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